How to Bet on Physical 100

In today’s world, there’s an opportunity to gamble on virtually anything, and there’s a growing interest in betting on Physical 100. This new reality TV show has quickly gained a massive global audience.

Its unique blend of elite athletes competing in games akin to Squid Games brings forth excitement that other reality tv fail miserably at.

To add to the excitement is the ability to place a bet on the winners (and losers) of each quest.

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What is Physical 100?

Physical 100 is a Netflix Korean reality TV show that pits 100 elite athletes against each other to win games, also known as quests. Each quest requires a different combination of skills whether it be strength, stamina, endurance, power, agility or team work. After the completion of each quest there are winners and losers. The winners continue to the next quest, while the losers exit the competition by symbolically smashing a clay torso that has been made to resemble their physique.

After each quest, the field of contestants gradually reduces to leave only one winner who claims the prize of ₩300,000,000.

How to pick a winner for each quest

Each quest is unique, and targets various different athletic skill sets. Understanding the nature of each quest, allows identification of skill set requirements, which can then be applied to each athlete. Each athlete will have their own core strengths. For example, body builders and gym junkies will have an affinity for quests that rely on power, whilst crossfit professionals will have an aptitude for cardio and endurance.

We outline the Quests from Season 1, to provide examples of skill sets and how they translate to winners and losers.

Pre Quest – Hanging bar

Goal: To remain the last contestant hanging from a grid of bars.

Contestants were required to hang from a grid of bars for as long as they can. They were not allowed to use their legs to support themselves, but they were permitted to wrap their arms around the bar and even rest their head on the bar.

Skill Set: Arm Strength and Stamina

Winners: Typically athletes that had experience with climbing, gymnastics or crossfit performed extremely well.

Losers: Athletes that were heavy and concentrated on power rather than stamina struggled to hang for long.

Quest 1 – Fight for the ball

Goal: To be in possession of the ball once time has been exhausted

Contestants were required to fight one vs one to have possession of a ball at the end of five minutes. Contestants could grapple, push and block but were not permitted to punch or kick. There was an option of two arenas to choose from, an obstacle arena or an arena with a shallow pool in the centre.

Skill Set: Strength, Agility, Speed, Power

Winners: Extreme skills such as power or agility had an advantage against other contestants that had a mix. For example, large powerful contestants could hold off a competitor whilst protecting the ball until time ran out. Other fast and agile contestants were able to hold the ball and outrun a competitor.

Losers: Without a dominant skill, losers tended to be contestants with an all round physique. That’s not to say that contestants who were professionals at crossfit or with climbing could not win. They could, depending on who their opponents were.

Quest 2 – Sand

Goal: The team that has moved the most sand is the winner

Teams of five compete against each other to transport sand in bags across a suspended bridge. There is a strategic element to this quest with planning, assignment of responsibilities and execution being paramount.

Skill Set: Teamwork, Stamina, Endurance, Strength and Agility

Winners: This quest is different to others, with the team work aspect playing a key role with success. Though a team could overcome poor planning with pure raw athletic skill, a more efficient team will have the upper hand.

Losers: Teams without collaboration, good planning, and a balance of skills will struggle to win. A hap hazard approach to this quest will usually end with lost time through a poorly constructed bridge and team members getting in each other’s way.

Quest 2.5 – Hold up torso

Goal: To be the last contestant holding up their torso using a pulley

Fairly, the producers adjusted the torso according to each contestants weight. Lighter contestants were therefore allowed a handicap, whilst heavier contests were adjusted with extra weights on their torsos.

Skill Set: Strength and Stamina

Winners: A good power to weight ratio in the arms will benefit in this quest. Winners are usually climbers and gymnasts.

Losers: Heavier contestants with poor strength to body ratio.

Quest 3 – Move the barrels and boat

Goal: To move barrels and boat from start to finish

Teams were required to transport barrels on a boat from one end to another. The boat weighted over 1.5 tonnes and had to be shifted over sand along wooden logs.

Skill Set: Strength, stamina, endurance

Winners: Though team work was important for this quest, a stronger overall team would benefit with moving the boat and barrels quickly.

Losers: Teams with less upper body strenght would struggle with this quest.

Quest 4 – Greek Games

Game 1: The Punishment of Atlas

Goal: Raise 100kg above head the longest

Contestants were required to lift the weight of a 100kg boulder above the ground the longest. There were no handicaps given to ligher contestants, with each required to lift the same weight i.e. 100kg.

Skill Set: Power and strength

Winners: Contestants with larger bodies, stronger muscle strength in absolute terms had a clear advantage over smaller and lighter contestants.

Losers: Contests who were light and small struggled to lift 100kgs, let alone sustain the weight above their heads.

Game 2: The Fire of Prometheus

Goal: To be the first to grab the torch at the end of the obstacle course

Contestants were to sprint through a short obstacle course and grab the torch at the end.

Skill Set: Agility, speed

Winners: Contestants who were nimble with great acceleration were able to compete.

Losers: Larger, less nimble contestants were at a disadvantage.

Game 3: The Wings of Icarus

Goal: To be the last contestant climbing the rope.

Contestants were required to continually climb a rope.

Skill Set: Upper body strenght, agility, endurance and stamina

Winners: Gymnasts and climbers were generally able to easily compete in this quest.

Losers: Heavy, larger contestants struggle to maintain their weight on the rope.

Game 4: The Tail of Ouroboros

Goal: To be the last contestant running the circuit.

Four contestants are placed equally apart on a running circuit. Each contestant is to catch the runners ahead of them. If a contest from behind catches them, they are eliminated from the quest.

Skill Set: Running speed, endurance and stamina

Winners: Good cardio, long distance running

Losers: Power contestants with little cardio capacity

Game 5: The Punishment of Sisyphus

Goal: To be the last contestant pushing the boulder.

Four contestants are against each other to continually push a boulder from one end to the other and back again. The boulder is to go over a mound, and then can be rolled down the hill. There is a time limitation for contestant to complete each roll of the boulder from end to end.

If the contestant is unable to complete the transfer of the boulder from one end to the other under 30 seconds, they are eliminated.

Skill Set: Upper body strength, power, stamina

Winners: Larger contestants with strong upper body strength and leg power

Losers: Smaller contestants who had to push the same weighted boulder were at a disadvantage

Quest 5: The Final Quest

Round 1: Five-way tug of war

Goal: To grab the key and unlock the chain.

Contestants had to pull against the others to reach the key on their end to unlock the chains tie them to other contestants.

Skill Set: Power and strength

Winners: Larger contestants with strong upper body and leg push were at a clear advantage.

Losers: Smaller and lighter contestants were at a disadvantage when placed against others who had a bigger body mass.

Round 2: “square flip.”

Goal: To have the most squares face up in your favour

Contestants had to flip the most squares in their colour to win this quest. The square tiles were placed on the ground, and required contestants to move from one square tile to another and keep flipping them.

Skill Set: Endurance, agility, hand speed and strenghth cardio

Winners: Whilst it may not be obvious, this quest requires cardio capacity. Moving from square to square tile is very much aligned with crossfit workouts.

Losers: Contestants with limited cardio capacity, less agile but more power based.

Round 3: Thuttle run

Goal: To run between touch points within assigned time.

This is a shuttle run with a gradual increase in intensity through the reduction of time allowed.

Skill Set: Endurance

Winners: This shuttle run was mainly an endurance test. Contestants with cardio and stamina benefited with this quest.

Losers: Larger, heavy footed contestants struggled.

Final Round: infinite rope-pulling

Goal: To be the first to pulled all the rope.

A large rope wound on a large coil is to be unwound. Each contestant is to unwind the coil by pull the rope. The first to pull the entire length of the rope is the winner.

Skill Set: Stamina, endurance, pulling power

Winners: In general, a larger contestant would have an advantage with their absolute pulling power.

Losers: Lighter and less absolute power contestants would be at a disadvantage.